Equestrian Activities
Details of Equestrian Activities at SCA 50 year!
There are a wide variety of Equestrian activities at SCA 50-year. Below is a list of all the schedule activities, and the specific information and details about each activiity.


Mandatory Rider Meeting
All riders are required to attend the rider meeting so we can review site rules, barn rules, procedures for signing for activities/competitions, and general issues for all riders. For those who aren't on site for the Sunday meeting, a make up meeting will be held on Tuesday at 1700.


Validation check (authorization) for Site riding and Mounted-security
The validation check is required before riding the site or riding mounted security. The validation check is designed to make sure that you and your mount are safe should anything sudden or strange happen while you are out on the site. Horses will spook from time to time and that is OK, but it is not OK to get out of control. Before being allowed to ride around the site (away from the arena), we do a series of "spook" tests, designed to allow the marshals to see how you and your mount react to a variety of things. Examples are: We bang a sword against a shield while walking near your horse and behind them... rattling aluminum cans on a string, swishing/shaking a plastic grocery bag around them, flapping long banners around them, walking them by a porta john and having someone aggressively fling the door open and step out, etc... Those are some examples of what we will do to watch your horse's reaction and how you handle the horse's reaction. Most horses are OK. Desensitizing your horses are the best things you could do...to anything you think might happen... including dogs off a leash, loud sudden noises, things like that.
 
  The schedule already has a couple of scheduled times we will be holding validation checks. Any Eq marshal is welcome to contact Terafan about sponsoring addtional validation checks at other times and on other days. Master Terafan will NOT be doing all the validation checks. The Marshal conducting the check will be the one making the determination on whether you retained adequate control of your horse or not.


Middle Kingdom Equestrian Championship Tournament
SPONSOR: HRM Cameron of the Midrealm  -  Open to riders of all levels from the Middle Kingdom. Tournament will be a variety of standard SCA games and obstacles. Riders will be given extra points for games completed at a higher gait. Riders will be timed, but time will only used in case of a tie breaker. Riders must be authorized as well as members of the SCA (must show cards).


Tippet Tag Games
SPONSOR: Master Terafan Greydragon  -  Watch riders play a form of equestrian "tag" using medieval tippets hanging from each arm, where the goal is to snatch the tippets from other riders.


Getting Involved with SCA Equestrian Activities for the New (or Non) Equestrian:
INSTRUCTOR: Baroness Eowyth þa Siðend  -  How to get involved with Equestrian Activities whether you're a horse-owner, horseless rider, or helpful supporter — these could be 3 separate classes unto themselves, but for now, we'll discuss how to become generally involved with SCA Equestrian Activities


Beginning Jousting Class
SPONSOR: Master Eule von Haginbald  -  This class teaches the basics of lance handling for both foam and wooden lance jousting. Learn how to safely receive, ride, lower, follow through, raise, stop and hand back the lance safely and accurately. The first part of the class will be done on foot with the second half on horseback while working with the quintain. No armour is required and participants do not have to be authorized for either form of jousting but should be authorized for riding and games. Lances will be supplied but please feel free to bring your own if you wish.


The Art of Riding for a Prince
INSTRUCTOR: Honorable Lady Bridget Rede of Dunvegan  -  Based on M. Gervase's description of "How to Ride Before a Prince". We'll look at period training patterns, descriptions of performances, and investigate what was considered "comely" to the period riding masters.
- Class 1 will be 1 hour of classroom work followed by 1 hour of riding practice.
- Class 2 will be all mounted.
 
Competition: Riders will have all week to peruse period riding manuals (which will be provided for reference) to create a performance that best showcases their skills and those of their horse. Prior to the competition, riders must fill out a score sheet with a list of the maneuvers they will be performing. Riders will be judged on accuracy and difficulty of the movements, "comeliness" of the performance (as defined by the standards set forth by period riding masters), and how closely the performance adheres to period movements (references to period riding manuals strongly recommended). Performance must be no more than 5 minutes, and will be judged by three peers with equestrian knowledge. Awards will be given for best performance at the walk, trot, and canter. Competition is limited to 18 riders.


East Kingdom Tygers Challenge course
SPONSOR: Mistress Eleanor Fitzpatrick  -  Come try your skill at weapons, horsemanship and teamwork in our pairs challenge course! Teams of two will navigate the obstacles together to defeat the enemies, slay the monsters and rescue the fair maiden. Riders of all levels are welcome and team members do not have to be at the same level (canter rider can pair with a walk or trot rider). You may sign up as a team or as an individual and be paired up randomly. Scores will be a combination of time and obstacles completed, weighted for gait.


Chariot Archery
SPONSOR: Honorable Lady Kiltigern MacClibarn & Honorable Lord Matheus McTaevis McMychell  -  Horse and cart will carry an archer past the targets and give them a chance to test their skills. Archers do not need to be authorized in equestrian (but drivers do). This is a fun chance for equestrians and archers to interact in a fun activity. We often have to take turns since there are many more archers than there are drivers. This will be for fun and not a competition.


Blade & Shot Mechanics
INSTRUCTOR: Sir Richard de Bleys  -  This theory class will not involve horses and will be done using hay bales or chairs as "mounts". Details forthcoming, but basic information is to teach equestrians more blade technique, which will enhance skill at arms on horseback. Richard (and others) will be available throughout the week to also discuss and go over technique.


Society Equestrian Officer Lunch
SPONSOR: Mistress Arabella da Siena  -  Bring your lunch to meet with the Society Equestrian Officer to hear about upcoming changes in SCA Equestrian rules and policies, as well as ask questions about any burning issues.


Martial Horsemanship Trial
SPONSOR: Lady Lora Greymare  -  This will be a demonstration of both skill at arms and equitation. The series of elements will include aspects of our traditional mounted martial challenges interspersed with obstacles designed to test riding skills vital to battle or tournament (and maybe a few other things thrown in just for fun).

It will be up to the rider to determine their most appropriate gait for each task encountered, and thus all levels of rider are welcome to compete. This will, however, be a time-limited course - therefore, faster gaits will complete more elements for score - and each element will be scored based on the gait at which it is completed.


Equine 101 for Youth
INSTRUCTOR: Baroness Eowyth þa Siðend  -  We will go over the different equipment (tack and grooming items) used for equines, as well as how to properly use these items. I will cover safety tips and general "How-To's" with regards to helping around the equestrian area and being around equines. IMPORTANT: This class is For 17 & under Youth - Parent/Guardian MUST be in attendance, unless you attend WITH the Page School. Boots/Closed-Toe shoes required. This will be a hands-on course. Please contact me with any questions: Eowyth (at) GMail [dot] com


Tent Pegging
INSTRUCTOR: Lady Mirabelis Genevah Zabaneh and Lady Robin of Cambria  -  Test your speed and accuracy with this ancient cavalry sport of removing wooden tent pegs with a lance. We will be using targets placed in various arrays around the arena with different scenarios. There will be an introduction to the sport, a demonstration, practice time, and then those that want to participate at speed can do so. Practice can be done at any gait, although the final competition event will need to be done at a canter. There will be singles and doubles scenarios.

The tent pegging lance is the same as a pig sticking lance, with movements much the same as pig sticking. There will be a few lances of various lengths for use, but if you have a pig sticking lance, bring it for practice.


Armour For Jousting and Inspection
INSTRUCTOR: Master Eule von Haginbald  -  Jousting armour is quite different from the other types of armour you might use on foot and provides a very specific type of protection. Please bring your jousting armour for inspection and discuss with the SCA Jousting Marshals how it fits, works on horseback and receive feedback on what you might be able to do to make it safer, more comfortable and easier to ride in for both you and your horse. If you don't have jousting armour yet, but have questions, please come and talk with the experts.


Driving Games Challenge
SPONSOR: Honorable Lady Kiltigern MacClibarn & Honorable Lord Matheus McTaevis McMychell  -  Horse and carts navigate the usual games with a driver handling the reins and a passenger handling the weapon. Heads, reeds, also bean bags to throw at targets, and more. There is a modified pattern to keep things safe. Heads will be weaved 2 at a time, both directions with the passenger only swinging at the heads on their side. Reeds will be run by going down a single row on the passenger side. Care should be taken to not hit your driver.


Knowne World Queens Driving Games Challenge
SPONSOR: Honorable Lady Kiltigern MacClibarn & Honorable Lord Matheus McTaevis McMychell  -  Horse and carts navigate the usual games with a driver handling the reins and a Queen handling the weapon. Heads, reeds, also bean bags to throw at targets, and more. There is a modified pattern to keep things safe. Heads will be weaved 2 at a time, both directions with the Queen only swinging at the heads on their side. Reeds will be run by going down a single row on the Queen's side. Care should be taken to not hit your driver.


Invitational Head-to-Head Challenge
SPONSOR: Master Terafan Greydragon and Mistress Arabella da Siena  -  This challenge event is a canter-only competition. Riders will navigate a course of games and obstacles, including jumps, designed to challenge both horses and riders trying to finish before their opponent. This competition will have either very little or no interaction with ground crew. All weapon changes will be up to the rider who must accomplish them on the move. Riders must bring the following equipment:
  • sword
  • ring lance
  • birjas spear
  • javelin
  • quintain lance
Riders are welcome to bring the weapons that are fitted best to them, and welcome to use metal swords. A metal sword will be an advantage in one obstacle while possibly being a detriment in another obstacle. The only allowed interaction with ground crew will be the option to hand off the quintain lance.

Each game/obstacle must be completed at the canter and must be honorably attempted. For every target/obstacle missed, a standard amount of time (2 seconds) will be added to the course completion time.

This is a single elimination tournament. The rider in each match that has the fastest total time, including penalties, will advance to the next round.

IMPORTANT NOTE: If not competing, please consider helping with ground crew. Terafan and Arabella will need 22 ground crew for 2 hours.


"Head-to-Head Challenge" Course Walk/Trot Time Trials
SPONSOR: Master Terafan Greydragon  -  This challenge event is for those who want to trot or walk through the course used for the head-to-head challenge. Riders will navigate a course of games and obstacles, including jumps, designed to challenge both horses and riders for time. This competition will have either very little or no interaction with ground crew. All weapon changes will be up to the rider. Riders must bring the following equipment:
  • sword
  • ring lance
  • birjas spear
  • javelin
  • quintain lance
Riders are welcome to bring the weapons that are fitted best to them, and welcome to use metal swords. A metal sword will be an advantage in one obstacle while possibly being a detriment in another obstacle. The only allowed interaction with ground crew will be the option to hand off the quintain lance.

Each game/obstacle must be honorably attempted but no schooling will be allowed. For every target/obstacle missed, a standard amount of time (3 seconds for trot and 4 seconds for walk) will be added to the course completion time. Those trotting must complete the course within within a max time of 2 minutes, and those walking must complete the course within a max time of 3 minutes (at which point you will be asked to leave the field to make way for the next competitor). The rider in each gait that has the fastest total time, including penalties, will win the time trial.

IMPORTANT NOTE: All competitors in the time trial will be required to sign up for a shift of ground crew.


Chariot Archery
SPONSOR: Master Terafan Greydragon  -  Time for riders to practice their mounted archery.


Foam Lance Jousting Tournament
SPONSOR: Lady Alienor de Bathe  -  Please join us for the SCA 50th Anniversary Celebration Foam Lance Jousting Tournament. This is the original style of SCA-approved jousting. This is not a choreographed joust, but an actual competition modeled after the jousting tournaments of the 14th, 15th and 16th centuries.

In the spirit of the 50th year celebration and presenting a medieval knightly appearance, all riders are requested to come in their appropriate armor, with banners, caparisons, and surcotes covered with the arms of the noble tourneyers, as is the ancient custom.

IMPORTANT NOTE: The event will provide all tips but is not providing tubes. All riders must have their tips and tubes painted in appropriate heraldic colors in order to compete. Brown tubes will not be allowed. White tips, or white tubes with white tips will only be allowed if you can show Master Terafan the preponderance of white in your arms, surcote, and caparision. We are trying to avoid the stark contrast of white tips in colored tubes unless they truly blend really well as part of your heraldry and your lances look like a seamless continuation of heraldic decoration. There are two options for having painted tips:
  • Bring your tips already painted, and the event will replace them one-for-one.
  • Bring (or buy) whatever is needed to paint tips at 50-year, and paint them the day before the tournament.

IMPORTANT NOTE: All competitors in the jousting tournament will be required to sign up for a shift of ground crew.


Æthelmearc Royal Walk/Trot Challenge Course
SPONSOR: Their Royal Majesties Æthelmearc, Byron and Ariella  -  Are you just learning to ride, but totally excited about doing a challenge course? Are you a better rider who wants to show off your ability to control your mount? Then join us for the Æthelmearc Walk/Trot Challenge! Their Majesties Æthelmearc are sponsoring this event with a lovely prize.
        The course (devised by the devious Æthelmearc Equestrians) will be walk/trot only - if you break into a canter, you are disqualified. It can be a fast trot, but you are going to be judged on horsemanship as well as games ability. The course will include many of the standard games, but start practicing now with your Birjas hoop and walking over a bright blue tarp. Some games will be timed, but we will factor for gait. You may choose to walk some and trot some.


Midrealm Driving Challenge Throwdown
SPONSOR: Honorable Lady Kiltigern MacClibarn & Honorable Lord Matheus McTaevis McMychell  -  Drivers will navigate a course, the cleanest run and fastest time wins. Drivers will have to navigate through "gates", around cones, straddle a rail with a 60 degree turn in it, keep a wheel on a board and generally prove that they are the best at driving their rig. The Midrealm hosted a driving challenge last fall and now thinks that Midrealm drivers are the best in the Knowne World! Come try to prove them wrong.


Organizing a Jousting Tournament
INSTRUCTOR: Master Eule von Haginbald  - Have you ever been interested in what it takes to put on a jousting tournament? This class will discuss the specifics of infrastructure, field placement/size, crew positions, staff, gear, equine housing, schedule coordination, prizes, event reporting and international affiliation. The class host was one of the equestrians who helped start jousting in the SCA, is a member of the International Jousting League Board of Directors, has produced over two dozen jousting tournaments with many being affiliated with the IJL and IJA and has competed around the world in dozens of tournaments.


Rivers of Blood Match
SPONSOR: Honorable Lady Mirabelis Genevah Zabaneh  -  Team mounted combat castle battle. 2 teams of mounted combat fighters fight in resurrection battles to take and defend 2 small castles. Victory determined by most castle captures. Captures based on holding a castle a set time.


Invitational Wooden Lance Jousting Tournament
SPONSOR: Master Eule von Haginbald  -  Please join us for the SCA 50th Anniversary Celebration Wooden Lance Jousting Tournament! We will have riders from around the Knowne Worlde demonstrating their skill and accuracy with a lance by shattering their wooden lance on their opponent's shield. This is not a choreographed joust, but an actual competition modeled after the jousting tournaments of the 14th, 15th and 16th centuries.


Novice / Youth / Green Horse Mounted Games Tournament
SPONSOR: Rose de la Cumbe  -  This Walk / Trot ONLY mounted games tournament will have three divisions to choose from: Novice Rider, Youth Rider, Green Horse. May include any or all of the following: Heads, Reeds, Rings, Quintain, Pig Sticking, Birja.
Any horse breaking into a canter will be disqualified. .
Requirements:
  • Novice Rider - Riders ages 16 and Up (must have proper authorizations). Rider has no tournament wins; Rider has 3 years or less SCA Equestrian experience; AOA or lower equestrian award level riders,
  • Youth Rider - 15 years of age and younger (must have proper kingdom authorizations)
  • Green Horse - Horse has no tournament wins, Horse has 2 years or less SCA games experience, Horse is 3 years or older


Youth & Equine Meet and Greet
INSTRUCTOR: Baroness Eowyth þa Siðend  -  A Parent/Legal Guardian WILL need to be in attendance when youth meet the horses, unless part of the Page School program. There will be a 10-15 minute safety and question session, and then youth will be introduced to a few of the equines on site and will be able to cheer on their favorite during the jousting tournaments. If you have any questions - come by early or contact me via e-mail: Eowyth (at) GMail [dot] com


INSTRUCTOR: Mistress Peryn Rose Whytehorse  -  Carousels were late period entertainments, with the equine ballet at it's heart. The ballet consisted of cavalry and court dance inspired formations, set to music.

Practices will focus on the equine ballet, where horses/riders will learn the basic movements and practice for the performance on Friday. Riders must attend at least one practice to be in the performance. Riders must be able to walk/trot at minimum and be able to control their mounts while others walk/trot/canter around them.


Atlantia-Calontir-Midrealm Equitation "Rumble!"
SPONSOR: Lady Alienor de Bath  -  Some Atlantian riders went to Calontir Coronation and threw a grauntlet down in front of the new king and told him that Calontir riders 'can't ride worth beans!'

The king calmly said "Hmmm.   Is that so...?   I think that any one of my riders is worth two of yours!"

The Atlantian riders boldly replied "Then come to 50-year and PROVE IT!"

The king picked up the gauntlet, turned to His Calontir riders, and said "I guess we are going to 50-year and gonna hava a rumble with these upstart punks"...and so the challenge was on!

A short while later, the Atlantian KEO was talking to her Midrealm KEO colleague, and threw down the same challenge...which Lady Zuriel quickly accepted because she thinks Midrealm riders are "equitation experts" ... and so it becames a 3-kingdom thing!
--------------
The rumble will be a team competition consisting of all known games, including birjas and javelin toss and will be set up with equitation challenges for riders of all levels. Slower riders need to choose wisely, faster riders need to be accurate. Teams of three compete for first crack at the prize table. Each team needs a rider for each gait (walk, trot, and canter). Bring out your best and show us your worth!!!!


INSTRUCTOR: Mistress Peryn Rose Whytehorse  -  Carousels are late period entertainments, which could include music, dance, poetry, and theatre. The center piece was the equine ballet, which highlighted the new cavalry techniques used on the battlefield, but in a gentile setting. Heavily influenced by the French Ballets de Cour, the Ballet a Cheval combined the music and patterns of court dancing with the rising interest in the Art of Horsemanship. The focus of the horse/rider is control and unity with fellow riders, which in performance looks like the horses are dancing to the music.

The riders will process throughout the 50-year site, drawing attention, and will return to the arena to perform carousel for the audience.


Steel Challenge
INSTRUCTOR: Sir Richard de Bleys  -  This challenge will use steel swords (wooden can be used by those wishing to participate in the challenge, but uncomfortable or not allowed to use steel) and will incorporate the trainings held by Richard previously in the week. Goals are to hit with proper side of the blade, with proper shot mechanics.


Deed of Arms of the Company of St Catherine
SPONSOR: Company of St Catherine  -  In celebration of the Grand Occasion of the 50th Anniversary of our Society, the Company of St Catherine is sponsoring a Deed of Arms, to well and properly display the very highest attributes of chivalric prowess, as befits a gathering of this magnitude. The Company shall receive any and all challengers whom may grace the Field of Honor set forth by us.
 
The Deed shall be of the style prevalent in 15th Century Europe, reminiscent of the Feats of Jean de Boniface and Jacques Lalaing, set forth in full panoply with three separate possible challenges:
  • The Joust
    • Three passes, with either foam or wooden lances
  • Mounted Chivalric Equitation Skills
    • A challenge course of approximately 5-stations such as quintain, rings, heads, javelin, etc.
  • Foot Combat with Poleaxes
    • Standard SCA Armored Combat conventions, to three blows
Each Tenant will display their Arms, beside a set of three colored shields so challengers can strike the shield of the Tenant they wish to challenge, and then strike the colored shield corresponding to the Feat they choose. Specific rules and details will be outlined in the Chapters of Arms, but each challenger will be allowed only one challenge at a time, with possible repetition based upon time and attendance. The deed shall be "high-persona" with as much proper armor, couture and heraldic splendor as possible.
 
All challengers are welcome!
 



Buzkashi Tournament
SPONSOR: Master Terafan Greydragon  -  Buzkashi is a mounted game originating in the Steppes of central Asia where it has been played for centuries. The goal is for a player to grab the carcass of a headless goat, and then get it clear of the other players and pitch it into the goal. It is considered a test of strength and horsemanship, both very important qualities in a Steppes warrior.
The event is a single elimination tournament for teams. Each game will be played until the first team gets 2 points. Each team will start a game round with 5 riders on the field. A team may have as many 'spare' riders on the team as desired. Substitutions of spare riders can only be made after a point is scored (by either team). The games will be played using the QARAJAI Team Game rules on the offical SCA Buzkashi rules page.
There is no requirement for any kingdom to have a "kingdom team" but they are welcome to do that. Each person/kingdom/household is welcome to form a team (of at least 5 riders), come up with a cool team name, and enter the tournament.


Chariot Archery Shoot Off
SPONSOR: Honorable Lady Kiltigern MacClibarn & Honorable Lord Matheus McTaevis McMychell  -  This will be a competition where horse and cart will carry "their" archer past the targets and give them a chance to demonstrate their superior ability. More details to follow soon.

Equestrian Activities
Frequently Asked Questions
There is a separate Equestrian FAQ for facilities.  Feel free to send a question to the Equestrain marshal in charge, and he will add it to the FAQ. 

How do I rent a horse for 50-year? -  Arrangements for rental horses have been made with Natural Valley Ranch.
  • Horses are available for no more than $60 per day per horse. Specific rates for multi-day rentals can be negotiated with Natural Valley.
  • Rental riders should arrange their rentals not later than 31 May so that stalls can be paid for NLT 1 Jun. (After 1 Jun, stalls will be released for the waiting list and will be first come first served.)
  • In order to accommodate each rental rider with the best mount possible, Natural Valley Ranch will bring several different horses the first couple of days so that there are options for each rental rider
  • Rental riders will be required to sign a liability waiver and a contract with Natural Valley Ranch
  • Contact Meg Forster (agent for Natural Valley Ranch) via email at hendrickscenterstage@yahoo.com or at phone 317.563.2121 to arrange rental horses. Meg is in the Eastern time zone.
  • In order to plan ahead and help Natural Valley provide the best horse for each rider, when initially contacting Meg you should provide the following information for each rider:
    1. Name, email and phone number of rental rider
    2. Size of rider (both height and weight)
    3. Riding ability and experience
    4. Which days rider is intending to rent
    5. What activities is the horse intended to be used for
    6. If you want to use a Natural Valley saddle, what size saddle you normally ride in

Specific Horse Rental details:
  • Rental Riders must have a stall for the days they are planning to rent horses (and are required to pay their stall fee NLT 1 Jun).
    1. Make sure you have a stall reserved for each horse before you arrange your rental. Here is the list of rental riders with a confirmed stall.
    2. Once you have a rental contract arranged, contact Master Terafan to confirm your need for stalls and he will allocate them in the registration database so you can pay for them.
  • There is no problem in sharing stalls (especially between riders renting early and then late in the week), and Master Terafan is willing to help make special arrangements for very temporary rentals such as just for the procession practice and the procession.
  • Bedding and hay will be the renter's responsibility. Natural Valley can include a price per day for bedding and hay. Otherwise, rental riders will need to get shavings and hay for their stall, and must plan accordingly. Shavings and hay can be purchased on site.
  • Natural Valley will provide feed, feed buckets, hay, and water buckets for all their horses
  • Natural Valley is willing to bring horses on and off-site each day, or leave the horses on-site overnight as arranged with each rider.
  • Natural Valley can provide tack for the horses, but SCA riders are welcome to bring their own saddles if they prefer to use their own saddle. All bridles and bits are specific to each horse, and will be provided by Natural Valley.

 
I would like to host an activity, what equipment will be provided? -  No equipment is specifically provided. A tilt rail will be set up most of the time in Arena 1, from Sunday afternoon thru 12:00 Thursday. However, because there will be a number of various activities with many of the standard games equipment, it is possible that someone else might already be bringing the equipment you need. However, it is recommended that you specifically coordinate wth the sponsor of those activities and find out the possibilties. The equipment might be showing up for just that activity and then leaving, so you will need to check and coordinate.
 
What facilities can I 'reserve' for an activity? -  The main covered (lighted) arena is 125' x 250'. It will primarily be divided into two equal halves (Arena 1 and Arena 2) so that we can maximize the number of activities we can do. There is also a 60' x 120' warm up ring on the back side of the barn. Any of those three spaces are available. It is possible to combine Arena 1 and Arena 2 (such as for Buzkashi), but it depends on the activity both in terms of size requirements and level of interest.
 
What "rules" are we operating under? -   The 50-year celebration is an SCA event and we are operating under SCA rules. It is NOT a Middle Kingdom event even though the site is in the Midrealm. What that means is that we aren't forcing any particular kingdom's rules on anyone else. Everyone lives under the rules of their own kingdom, and all of those fit within SCA rules, so the real question comes down to "what does your kingdom allow?" If you can ride or do the activity in your own kingdom, you can ride or do the activity at 50-year.
 
This does mean that there are different rules for people (especially youth) from different kingdoms.
 
What are the Youth rules? Can a youth under 8 ride?  -   As stated above, the 50-year celebration is an SCA event and we are operating under SCA rules. If a youth is authorized to ride in their own kingdom, then they can do the authorized riding activity at 50-year. Unfortunately, this leaves the Midrealm youth in an awkward spot. Youth from *other* kingdoms that are under 8 and that are authorized to ride in their own kingdom will be able to ride at 50-year. Midrealm youth must be 8 to authorize, so Midrealm youth under 8 will not be allowed to ride. It does make it a bit awkward for Midrealm youth under 8 in that kids-under-8 from other kingdoms can ride, but they can't. The limitation is a Midrealm thing, and is is the Midrealm's right to set their own rules.
 
Can I get authorized at 50-year?  -   The 50-year marshal staff is NOT responsible for any authorizations. Authorization are the responsibility of each kingdom and its own marshals under its own rules.
  • We don't mind if a kingdom wants to do authorizations at 50-year, but the 50-year staff is not involved in that (in their role as 50-year staff).
  • If a kingdom wants to do authorizations, just let Master Terafan know and he will help schedule an arena and a time
If someone from Kingdom A want to authorize in something that Kingdom A doesn't have (and doesn't have an authorization program for) but Kingdom B does have...it requires a couple of things:
  1. Marshals from kingdom B who can authorize someone in that thing and who are willing to do that
  2. The approval of the KEOs and KEMs from both kingdoms (KEO and KEM from kingdom A to be willing to accept the 'foreign' authorization for future use inside kingdom A, and the KEO and KEM from kingdom B to be willing to allow their marshals to conduct authorizations for a "foreigner" for use outside kingdom B)
The only time a KEO can allow kingdom riders to be authorized by marshals from another kingdom is if the original kingdom does NOT have an authorization program of that type. For example, if the Midrealm did not have a youth authorization program, then the KEO (and KEM) could allow Midrealm youth to be authorized by another kingdom's marshals (following all the approvals). However, since the Midrealm DOES have a youth authorization program, the Midrealm has to authorize any Midrealm youth under Midrealm rules.
 
Will I be able to ride the site? -  Yes, once the horse/rider combination has passed the validation check for site riding and in accordance with the rules. The schedule already has a couple of scheduled times we will be holding validation checks. Any Eq marshal is welcome to contact Terafan about sponsoring addtional validation checks at other times and on other days. Master Terafan will NOT be doing all the validation checks. The Marshal conducting the check will be the one making the determination on whether you retained adequate control of your horse or not.
 
       Riding the site rules:
  • Riders who want to ride the site beyond the Equestrian area must be authorized to participate in Mounted Games.
  • Riders must pass a horse/rider combined validation check before being allowed to ride the site. The validation check is to ensure that horses participating in riding the site are not easily frightened and riders are able to control their mounts.
  • Riders may ride in pairs, trios, or quads (4). No rider may ride the site singly.
  • Those riding the site must provide "security assistance" by making at least one pass through the parking lot as you make your ride around the site.
  • Riders may not enter camps or merchant rows even if requested to do so by persons in those areas.
  • Riding the site is only allowed during daylight hours. Night riding of the site is only for mounted security patrols.
  • Riders simply riding the site must carry plastic bags and scoops to collect manure as they ride. At least one member of each group must have the ability to re-mount after getting down to perform such duties.
  • When possible, it is advisable to have a halter on the horses being used to simply ride the site, and for riders to carry a lead rope with them, in order to provide for the potential requirement to lead a horse back to the equestrian area.
  • Riders must coordinate their ride with the Equestrian MiC, who will notify Security Point before riders depart.
The validation check is to make sure that you and your mount are safe should anything sudden or strange happen. Horses will spook from time to time and that is OK, but it is not OK to get out of control. Before being allowed to ride around the site (away from the arena), we do a series of "spook" tests, designed to allow us to see how you and your mount react to a variety of things. Examples are: We bang a sword against a shield while walking near your horse and behind them... rattling aluminum cans on a string, swishing/shaking a plastic grocery bag around them, flapping long banners around them, walking them by a porta john and having someone aggressively fling the door open and step out, etc... Those are some examples of what we will do to watch your horse's reaction and how you handle the horse's reaction. Most horses are OK. Desensitizing your horses are the best things you could do...to anything you think might happen... including dogs off a leash, loud sudden noises, things like that.
 
What about riding mounted security? -  The site security chief is absolutely delighted and greatly in favor of riders assisting in security. The primary "security assistance" requirement for anyone riding the site will be to make at least one pass through the parking lot as you make your ride around the site. For those specifically wanting to do mounted security, we will coordinate days and time once we are on site. Mounted Security will be mostly 1-hour or 2-hour shifts.
 
       Mounted Security Rules:
  • Volunteers for mounted security must be authorized riders with at least a Mounted Games authorization.
  • Volunteers may patrol in pairs, in trios, or as 4. Only one rider of the patrol needs to carry a radio. No more than four horses may be in a single patrol. There will be no bunching up of patrols.
  • Volunteers must both attend a mounted security orientation class and pass a horse/rider combined authorization before being allowed to make patrols. The orientation is required before passing the horse/rider authorization. The authorization is to ensure that horses participating in patrolling the site are not easily frightened and riders are able to control their mounts.
  • Volunteers riding night patrols, must have bells attached to their horse's harness and must carry a flashlight. These items are to be provided by each rider. Small strobes or light sticks are also a good idea to put on harness.
  • Patrols must maintain vigilance and identify the locations from which manure needs to be collected at the end of the patrol. The manure will be picked up in a timely manner at the end of the patrol.